Whether it's an efficient option for your use-case is a different question, but in terms of simply producing a good looking result it's certainly capable. You absolutely can make good 2d skeletal animation. So you say, perhaps a better way is to mix different animation styles? I think in time, we learn to integrate the art style we use into our animation style in a better way.Īnd I can relate to your second paragraph, because that is exactly what I have been trying to deal with in my own animations most of the time, "hiding those swaps", I think this may become the biggest issue with rig animations, since I am using a 2d model, it is especially hard when I have to use different axes to demonstrate the action realistically, even though the action itself is so quick, still it is hard to "hide those swaps". I have been working on rig animations and although 2D art is not my strongest skill, I think I have developed my own style a bit and since I have started 2D art, I have been using rig animations and I can tell that there is obvious difference between my first animations and recent ones. Yes I also believe that is correct, that we must spend some good amount of time to develop our animation skills, since this is what I have experienced exactly.
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